
SCOPEBOX P3 MAC
By leveraging the Mac you've already got, you can have scopes in any environment. Turn your older Mac Mini into a dedicated scope system, or take your scopes on the go with a Macbook, Macbook Air, or Macbook Pro.
SCOPEBOX P3 PRO
Whether you're working in editing and compositing applications like Premiere Pro, Final Cut Pro X, or After Effects DIT tools like Prelude, Silverstack, or LiveGrade or color grading software like SpeedGrade you can use the same professional scopes. ScopeLink allows you to feed video directly from many popular applications directly to ScopeBox.

Now whether you're building a new color correction suite, or looking for a way to ensure you get the shot in the field, ScopeBox offers you all the tools you need on your Mac.
SCOPEBOX P3 FULL
SCOPEBOX P3 WINDOWS
Universal Windows Platform and Modern Windows Experience.Quick Navigation Visual Basic 6 and Earlier Top ScopeBox.Width = SoundMeter.BUFFER_SIZE - 1 ProgressBar1.Value = SoundMeter.getVolume(buffaddress)ĬopyStructFromPtr audbytearray, buffaddress, SoundMeter.BUFFER_SIZE Rc = waveInAddBuffer(hWaveIn, inHdr(0), Len(inHdr(0)))Īnd in the form (with a timer(timer1) and a picturbox(scopebox): ' perhaps I ought to put a time limit on this bit!ĬopyStructFromPtr audbytearray, inHdr(0).lpData, inHdr(0).dwBufferLength Public Function getVolume(pbuff As Long) As Integerĭo While Not inHdr(0).dwFlags And WHDR_DONE WaveInUnprepareHeader hWaveIn, inHdr(i), Len(inHdr(i)) Rc = waveInAddBuffer(hWaveIn, inHdr(i), Len(inHdr(i))) Rc = waveInPrepareHeader(hWaveIn, inHdr(i), Len(inHdr(i))) Rc = waveInOpen(hWaveIn, DEVICEID, format, 0, 0, 0) Private Sub waveInProc(ByVal hwi As Long, ByVal uMsg As Long, ByVal dwInstance As Long, ByRef hdr As WAVEHDR, ByVal dwParam2 As Long)įormat.nBlockAlign = format.nChannels * format.wBitsPerSample / 8įormat.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign Private format As WAVEFORMAT, hmem(NUM_BUFFERS) As Long, inHdr(NUM_BUFFERS) As WAVEHDR Private i As Integer, j As Integer, msg As String * 200, hWaveIn As Long Private Declare Function GlobalFree Lib "kernel32" (ByVal hmem As Long) As Long Private Declare Function GlobalLock Lib "kernel32" (ByVal hmem As Long) As Long Private Declare Function GlobalAlloc Lib "kernel32" (ByVal wFlags As Long, ByVal dwBytes As Long) As Long Private Declare Sub CopyPtrFromStruct Lib "kernel32" Alias "RtlMoveMemory" (ByVal ptr As Long, struct As Any, ByVal cb As Long) Private Declare Function waveInAddBuffer Lib "winmm.dll" (ByVal hWaveIn As Long, lpWaveInHdr As WAVEHDR, ByVal uSize As Long) As Longĭeclare Sub CopyStructFromPtr Lib "kernel32" Alias "RtlMoveMemory" (struct As Any, ByVal ptr As Long, ByVal cb As Long) Private Declare Function waveInGetErrorText Lib "winmm.dll" Alias "waveInGetErrorTextA" (ByVal err As Long, ByVal lpText As String, ByVal uSize As Long) As Long Private Declare Function waveInGetNumDevs Lib "winmm.dll" () As Long Private Declare Function waveInGetDevCaps Lib "winmm.dll" Alias "waveInGetDevCapsA" (ByVal uDeviceID As Long, lpCaps As WAVEINCAPS, ByVal uSize As Long) As Long Private Declare Function waveInClose Lib "winmm.dll" (ByVal hWaveIn As Long) As Long Private Declare Function waveInUnprepareHeader Lib "winmm.dll" (ByVal hWaveIn As Long, lpWaveInHdr As WAVEHDR, ByVal uSize As Long) As Long Private Declare Function waveInStop Lib "winmm.dll" (ByVal hWaveIn As Long) As Long Private Declare Function waveInStart Lib "winmm.dll" (ByVal hWaveIn As Long) As Long Private Declare Function waveInReset Lib "winmm.dll" (ByVal hWaveIn As Long) As Long Private Declare Function waveInPrepareHeader Lib "winmm.dll" (ByVal hWaveIn As Long, lpWaveInHdr As WAVEHDR, ByVal uSize As Long) As Long Private Declare Function waveInOpen Lib "winmm.dll" (lphWaveIn As Long, ByVal uDeviceID As Long, lpFormat As WAVEFORMAT, ByVal dwCallback As Long, ByVal dwInstance As Long, ByVal dwFlags As Long) As Long Private Const GMEM_FIXED = &H0 ' Global Memory Flag used by GlobalAlloc functin Private Const CALLBACK_FUNCTION = &H30000 here is the code:ĭim volHmem As Long ' handle to volume memory but when i try to change it it crashes the whole program :S. Ok it is like this i have created my very own mp3 player with loads of options (if you would like i can post it here )īut i have 1 problem my scopebox reads everything that comes into the soundcard (in other words in the sound device property's it reads the source that you select in the record option like microphone, etc)
